Deadline: Ongoing

The Howard County Center for the Arts, a 27,000 square foot facility located in Ellicott City, Maryland, is seeking proposals from artists and curators nationwide for solo and group exhibits for the 2014-2015 gallery season. All original artwork in any media, including installations, will be considered for the general review.

Qualifications: Work previously shown at the Howard County Center for the Arts will not be accepted for review, nor will work previously submitted to the gallery program in the past year. There is no fee to apply. Artists must be at least 18 years old. Artists and curators should submit 10 to 20 slides or jpgs on a cd with an accompanying slide list, an artist/curator statement, resume and application to exhibit, along with a self-addressed, stamped envelope with sufficient postage for the return of application materials. Incomplete applications will not be reviewed.

Call 410.313.2787 or visit www.hocoarts.org for an application. Submissions are accepted on an ongoing basis. For more info please visit www.hocoarts.org

Residency Program Application: Creative Alliance at The Patterson

Deadline: 03/28/14

The Creative Alliance Residency Program provides a highly visible, intense and creative environment for the production of artwork in all media. Artists reside for 1-3 years and benefit from a multi-disciplinary atmosphere located in the center of the Baltimore art scene. Benefits include built-in community, visibility through open studio events and public programs, opportunity to develop and teach unique workshops, marketing support from CA staff, and each artist has an opportunity to present a major project in a 2-person exhibition, performance, screening, community art program or other appropriate project.

Applications must include artwork documentation (up to 20 images, 10 minutes of audio/video, or 10 pages of written material), resume, 1 page artist statement, letter of intent, and three professional references.

For more information, contact:
Jeremy Stern, Exhibitions & Programs Manager
jeremy@creativealliance.org
410.276.1651 x 216
www.creativealliance.org

The Empathy Project
A Paul Rucker Project
February 21 – March 16, 2014

Paul Rucker, the Robert W. Deutsch Foundation Research Fellow and Artist in Residence, invites MICA students, faculty, staff, and neighbors to participate in The Empathy Project, an interactive exhibition, and a series of conversations and performances from February 21 – March 16, 2014, in the Sheila & Richard Riggs and Leidy galleries in MICA’s Graduate Studio Center (131 W. North Ave.). We intend for these events to continue intercultural conversations in the community about diversity, difference, and global perspectives.

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Paul Rucker explains some of his thinking related to this project: “It’s vital for artists to step outside their comfort zones. Not just with new mediums, but also with new approaches and ways of thinking. One of the many challenges in life is to try and make sense or understand the ‘why?’ of everyday observations. We no doubt spend most of our time looking at things from our own perspective—things not only in the news, but also in the classroom, as well as walking home… Even when we see that someone else has a problem, we think about how we would solve the problem, often without taking into account possible disparities in resources or options. This project is not about solving another’s problem, or feeling sorry for someone. It’s about understanding, walking in their shoes, without judgment, or the expectation of a clean resolution.”

Paul invites you to contribute your writing or artwork to The Empathy Project. You can submit anonymously. Stories and artwork will be shared. Full schedule of programming including moderated and community discussions—coming soon.

Special instructions:

WRITING:
Everyone: Write 500 words or less about your earliest experiences with empathy.

ARTWORK:
Artists: Write 500 words or less about your earliest experiences with empathy and create something using only discarded or failed art pieces that have been set aside. No one is allowed to buy any new art material, but they can and are encouraged to exchange failed or incomplete art pieces with classmates or neighbors. Any medium, any format—including digital, photos, movies, drawings, sculpture, etc. See MICA’s policy on performance, installation, and sound art in public spaces.
http://www.mica.edu/About_MICA/Policies_and_Handbooks/Institutional_Policies/Policy_on_Performance_Installation_and_Sound_Art_in_Public_Spaces.html

This exhibition will evolve over time. You can submit text and artwork in advance or bring work to the exhibition during the exhibition. Everyone who contributes artwork should also write about their earliest experiences with empathy and include this writing with their submission.

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What is empathy?

Watch “The Power of Empathy”

(https://www.youtube.com/watch?v=1Evwgu369Jw)

Read The Merriam-Webster dictionary definition of empathy for English Language Learners

Please send text and images to empathyproject@mica.edu. Or, submit artwork in person to Marcus Civin in Curatorial Practice, Room 110, Graduate Studio Center. Artwork will be available for pick-up at the end of the exhibition.

If you are interested leading your own conversation about empathy during the exhibition, please contact empathyproject@mica.edu.

Read more on Paul Rucker:
http://www.paulrucker.com
http://rwdfblog.com/2013/12/12/an-afternoon-with-paul-rucker-artist-in-residence-at-mica/

The Empathy Project is supported by Center for Race and Culture, the site of the residency, MFA in Curatorial Practice, MFA in Community Arts, offices of Diversity, Graduate Studies, and International Affairs.

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Creative Capital is now accepting online Letters of Inquiry for awards in Moving Image (formerly Film/Video) and Visual Arts. The submission deadline is Friday, February 28 at 4:00pm EST.

Visit creative-capital.org/apply to learn more about the application process, read the award guidelines and access the online Inquiry Form. You can also watch a video with application tips from Ruby Lerner and Lisa Dent on the Creative Capital blog,The Lab.

BOPA is organizing a series of artist-designed games called FIELD DAY for Artscape 2014, to be played on Charles Street this summer, July 18-20. There is a budget of $500 to $1500 for each accepted project, to be juried by Michael Benevento, Jason Corace and Andrew Liang. The full call for entry is available HERE.

For some ideas and inspiration, there are a number outdoor game-themed festivals in the United States and Europe with many examples of how your participatory games, activities, performances and competitions could take shape and actually function at Artscape.

Come Out and Play (New York and San Francisco): http://www.comeoutandplay.org/

City of Play Festival (Pittsburgh, PA): http://www.cityofplay.org/

Igfest (Bristol, England): http://igfest.org/

Plaython (Athens, Greece): http://athensplaython.org/

Playpublik (Berlin, Germany): http://playpublik.de/

 

EXAMPLES!

Consider some of these examples as possible directions for a project at Artscape- there are some elements to consider for a successful FIELD DAY project:  can your project work on Charles Street (and not on a grass field); is there a strong visual element or presence to the physical object(s) as part of the project; if you require space, is there an element that can keep the general public out of the way; can everything be loaded in an out easily; and, if you will need help staffing your project, have you factored that into your budget and proposal? These are issues we can help sort out with you, but for now, check these out!

P.O.S.E. : Can you out-P.O.S.E. your friend? A simple, competitive game for two players to see whose body, face, and form can be twisted into the most outrageous expressions of humanity.

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Flagstaff:  A soccer-style football game with a massive flagpole for a goal. Flagstaff Football is a sport with a single, central flagpole for a goal. Teams can kick and catch the ball in order to line up the perfect shot. Flagstaff plays a bit like Australian Rules Football, with a similar system of “Marking the ball.” The team that last caught a kicked ball is on offense, and the other team is on defense. Each time offense and defense switch, the game ticks closer to the end!

Roaming Gnomes Welcome to the intersection of Gmane Street and Gninth Avenue, the most trafficked area of Gnometopolis… during the lunchtime rush… on the busiest Gnome holiday of the year, Gnu Years Eve. Your team’s job is to get the Gnomes and their things to exactly where they need to be as quickly as possible – unfortunately, everything is written in Gnomish. Can your team make all the right moves before time runs out?

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All for One and One for All: A physical game of collaboration and dexterity. Three Knights, One Castle, Lots of Fun! The three Acritic Guards join forces to protect the acritic villages from attacks by the bandit hordes. United, they can lift the battering ram to siege the bandit camps and keep the villages safe. This game is an accessible game and encourages everyone from 5 to 99 years old to participate. Fast-paced 3D-guidance game, nurturing co-operation and trust. Played by teams of three players in open spaces.

Steal And Build: Can you build castles in the city? Put your team together, pick a role, build your fortress and wipe out your opponents. Make them run for their lives. In “Steal and Build”, defenders and thieves compete in building and protecting their colorful fort. Bur beware! Under the bricks there are hidden kleptomaniac knights, lustful princesses and mischievous dragons whose only wish is to make your life hard. Fear not: ignore city planning and build your fortresses in the center of Athens!
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Hide and Seek: Hundreds of real-world games in a single app… There are hundreds of Tiny Games to discover – for family picnics, Tiny Games for long walks through the city, games for the pub – and we will be adding new games and features all the time. We’re working really hard to make sure that the games are straightforward and easy to understand – the maximum amount of fun for the minimum amount of rule-reading.The app builds on our five years’ experience making games for people to play together, and from the Tiny Games we’ve designed and installed in London over the last two years.
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Kung-Fu FlamingosBring Honor to Your Flock. The premise of Kung Fu Flamingoes is simple: hop ’til you drop. Players enter the arena, stand on one foot, and wait for the music to begin. Once the game starts, it is your imperative to be the last ‘flamingo’ standing… By. Any. Means. Necessary. Well, that is, as long as you hold onto your leg with both hands, stay inside the arena, and don’t bite anyone — you know, because flamingoes don’t have teeth.
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